Welcome to the Dark Romance: The Ethereal Gardens WalkthroughCan you defeat an evil fairy queen to avenge your father?Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Dark Romance: The Ethereal Gardens game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Kingdom's Border
- Chapter 2: Celeste's Wings
- Chapter 3: Cador
- Chapter 4: Castle
- Chapter 5: Forest
- Chapter 6: Ethereal Gardens
General Tips
- This is the official guide for Dark Romance: The Ethereal Gardens .
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Kingdom's Border
- Speak to character; take ring (A); take Sword, BROKEN SCOOP and CURTAIN TASSEL (B).
- Take GAUNTLET and Tasks (C).
- Use CURTAIN TASSEL (D) for HOP (E); receive SCEPTER.
- Take LOCKPICK and Map (F); use SCEPTER on shell; take STATUE AMULET (G).
- Place STATUE AMULET; take MEDAL, KNIFE (H).
- Use KNIFE for SADDLE (I); place SADDLE on horse.
- Use GAUNTLET; take 1/2 OBELISK INLAYS, NEEDLE AND THREAD and scroll (J).
- Take ACID; use BROKEN SCOOP (K); take 2/2 OBELISK INLAYS and MAGNET (L).
- Take note; place 2/2 OBELISK INLAYS (M).
- Easy solution (N).
- Hard solution (O).
- Take MULE WHISTLE.
- Use MULE WHISTLE on mule.
- Go forward.
- Take note; use LOCKPICK (P); take CATAPULT HANDLE (Q).
- Use MEDAL (R); take WIRE SAW and DAMAGED MASK (S).
- Take NET; use ACID (T); take LEATHER PATCH (U).
- Take note, 1/2 LEVERS; use MAGNET (V); take PURIFYING INCENSE (W).
- Go down.
- Place CATAPULT HANDLE; take BRUSH and LENSES (X).
- NEEDLE AND THREAD, LEATHER PATCH, PURIFYING INCENSE and LENSES on DAMAGED MASK for PLAGUE DOCTOR MASK.
- Use PLAGUE DOCTOR MASK (Y).
Chapter 2: Celeste's Wings
- Speak to character; take HAMMER and Celeste's Diary (Z); open diary; take PICTURE.
- Take RAZOR, BIG LEAF (A); place PICTURE on nail; play HOP (B); receive CRESCENT PENDANT.
- Use CRESCENT PENDANT; take LASSO and HAIR PIN (C).
- Place BIG LEAF; use HAIR PIN (D); select leaf; take, use key (E).
- Go forward.
- Take DAMAGED HOSE (F).
- Use RAZOR; take GLUE and CHISEL (G).
- Use CHISEL and HAMMER (H); take FOX TAIL and PATCH (I).
- GLUE and PATCH on DAMAGED HOSE for HOSE.
- Place HOSE (J); speak to character; receive CAT TOY.
- Take 1/3 MIRROR INLAYS (K).
- Go down.
- Give CAT TOY (L); take PUMPKIN TOKEN, EMPTY WINESKIN (M).
- Select handle; place EMPTY WINESKIN for WATER (N).
- Go forward.
- Place PUMPKIN TOKEN (O).
- Easy solution (P1-P3). Place and rotate: A-Bx2-Cx3-D-Ex2.
- Hard solution (Q1-Q4). Place and rotate: A-B-Dx3-Ex2-Fx2-Gx2.
- Take ARBORETUM KEY.
- Use ARBORETUM KEY (R).
- Go forward.
- Take DIPPER; GLOVE (S).
- Use LASSO; take BARRETTE, 2/3 MIRROR INLAYS (T).
- Use FOX TAIL; take SKELETON'S ARM, 3/3 MIRROR INLAYS (U).
- Go down 2x.
- Place 3/3 MIRROR INLAYS; take BELL (V).
- Return to Arboretum.
- Place BELL (W) for HOP (X); receive MAGIC FLUTE.
- Go down.
- Use MAGIC FLUTE; take MAGIC SEED (Y).
- Go forward.
- Place MAGIC SEED; use WATER (Z).
- Speak to characters; take HELMET; use BRUSH for POLLEN ON BRUSH (A).
- Use WIRE SAW; take LOCKED CASE, SICKLE (B).
- Use NET (C).
- Easy solution (D). 1-21.
- Hard solution (E). 1-21.
- Take WOODCUTTER FIGURINE.
- Go down.
- Use POLLEN ON BRUSH (F).
- Solution. 1-5.
- Take CASE PLAQUE.
- Return to Abandoned Sawmill.
- Place WOODCUTTER FIGURINE; take BROKEN SWORD STONE, 2/2 LEVERS (G).
- Place 2/2 LEVERS; take CASE PLAQUE, NUT (H).
- CASE PLAQUE, CASE PLAQUE on LOCKED CASE.
- Easy solution (I). (F-C)-(F-E)-(H-E)-(I-A).
- Hard solution (J). (C-I)-(C-G)-(C-F)-(F-E)-(H-E)-(A-I).
- Take note, MAGIC NET.
- Return to Magic Gardens.
- Use MAGIC NET (K); speak to character.
- Go forward.
- Take note, HAMMER (L).
- Use HELMET, take SWORD STONE PIECE (M).
- Take WRENCH; use SICKLE (N) for HOP (O); receive CHEST FACE.
- Place CHEST FACE (P) take WHEEL (Q).
- Return to Abandoned Sawmill.
- Place NUT, WHEEL (R); take BOOT SPUR, FISHING ROD (S).
- Return to Arboretum.
- Use FISHING ROD (T); open, take FLAT MEDAL, SWORD STONE PIECE (U).
- Go down.
- SWORD STONE PIECE, SWORD STONE PIECE on BROKEN SWORD STONE for SWORD STONE.
- Place SWORD STONE; take MAGIC SWORD (V).
- Go forward.
- Use MAGIC SWORD (W).
- Easy solution (X). (I) A-Cx2-Dx2-H; (K) A-C-Ax2-B-G; (J) A-C-E-C.
- Hard solution (Y). (I) A-Cx2-Dx2-H; (L) A-C-Ax2-B-G; (J) A-C-E-C; (K) A-C-A-G.
Chapter 3: Cador
- Speak to characters; use BARRETTE (Z); take DROPPER, 1/3 DECORATIVE BRANCHES (A).
- Take HAMMER; use GLOVE (B); take TROWEL, 2/3 DECORATIVE BRANCHES (C).
- Use SKELETON'S ARM; take WOODEN PEGS, 3/3 DECORATIVE BRANCHES (D).
- Place 3/3 DECORATIVE BRANCHES (E).
- Go forward.
- Use DROPPER (F) for HOP (G); receive CARROT.
- Give CARROT (H); take MORTAR WITH RECIPE, SHARP FANG (I).
- Take BOARDS (J), use DIPPER (K); take PESTLE.
- Use SHARP FANG (L); take METAL BRUSH, NAILS (M).
- Use HAMMER, BOARDS and NAILS (N).
- Go forward.
- Use WOODEN PEGS; take HEALING HERBS (O).
- Use TROWEL; take VINEGAR; STIRRUPS; LASSO (P).
- Use VINEGAR, METAL BRUSH (Q); take OIL ETHER; 1/3 MODEL PIECES (R).
- Go down.
- Use LASSO; take SLINGSHOT, 2/3 MODEL PIECES (S).
- Go down.
- PESTLE, HEALING HERBS, OIL ETHER on MORTAR WITH RECIPE for MORTAR WITH HEALING EXTRACT.
- Place MORTAR WITH HEALING EXTRACT (T).
- Solution (U). (B-A)-(A-C)-(C-B)-(A-C)-(B-A)-(A-C)-(C-B).
- Take ANTIDOTE.
- Give ANTIDOTE to character; speak to character; receive WATERFALL EMBLEM.
- Go forward.
- Place WATERFALL EMBLEM (V); take DUSTER, 3/3 MODEL PIECES (W).
- Go forward.
- Place 3/3 MODEL PIECES; take RAKE, SAW (X).
- Return to Cador's Hut.
- Use SAW (Y); take SPHERE LAMP, SADDLE STRAP (Z).
- Use SPHERE LAMP for FIREFLIES (A).
- Go forward.
- Place FIREFLIES (B).
- Solutions (C1-C3).
- Take PIPE, SADDLE SEAT.
- Go forward.
- Take diagram; place STIRRUPS, SADDLE STRAP and SADDLE SEAT (D); take GRYPHON SADDLE.
- Place GRYPHON SADDLE (E).
Chapter 4: Castle
- Speak to characters; use BOOT SPUR (F); take TWEEZERS, CHESS PIECE (G).
- Take FISH PENDANT; use WRENCH (H) for HOP (I); receive STONE WITH SQUARE HOLE.
- Use STONE WITH SQUARE HOLE; take AWL (J).
- AWL on CHESS PIECE for GOLD COIN.
- Give GOLD COIN (K); receive PRISON KEYS.
- Use PRISON KEYS (L).
- Easy solution (M). (E-C)-(H-B)-(I-B)-(D-G)-(E-F)-(G-B)-(E-G)-(A-E).
- Hard solution (N). (I-A)-(D-B)-(E-C)-(G-D)-(E-I)-(I-F)-(I-G)-(H-I).
- Go forward.
- Use FLAT MEDAL (O); take DAMAGED PENDANT, CHISEL (P).
- Take BOWSTRING (Q); use TWEEZERS for PENDANT DETAIL (R).
- Use CHISEL, HAMMER (S); take PENDANT DETAIL, GARDEN SHEARS (T).
- PENDANT DETAIL, PENDANT DETAIL on DAMAGED PENDANT for SHIELD PENDANT.
- Place SHIELD PENDANT (U).
- Solutions (V). (E-F)-(H-G)-(A-I)-(L-C)-(K-M)-(J-B).
- Go forward.
- Use FISH PENDANT (W); take SOLDIER FIGURINE, DAMAGED INVISIBILITY CLOAK (X).
- Use GARDEN SHEARS on roses; take CANE (Y).
- Use BOW STRING (Z); take INVISIBILITY POWDER, NAPKIN (A).
- Go down.
- Use CANE for WINDMILL ELEMENT (B).
- Use SOLDIER FIGURINE; take SNAKE'S HEAD (C).
- Go forward.
- Use SNAKE'S HEAD (D) for HOP (E); receive BLACKSMITH FIGURINE.
- Place WINDMILL ELEMENT; take MAGIC FLOWER, RAMROD (F).
- Go down.
- Place BLACKSMITH FIGURINE; take BROKEN PENCIL, MAGIC SCALES and BOWL (G).
- Go forward.
- INVISIBILITY POWDER, MAGIC FLOWER, MAGIC SCALES on DAMAGED INVISIBILITY CLOAK for INVISIBILITY CLOAK.
- Use INVISIBILITY CLOAK (H).
- Use DUSTER; take BROKEN DULL AXE, ACID (I).
- Take AXE POMMEL (J).
- Take MUG; use SLINGSHOT (K); take GRINDSTONE (L).
- Remove cover; use MUG; take BONES (M).
- GRINDSTONE, AXE POMMEL on BROKEN DULL AXE for AXE.
- Use AXE (N).
- Easy solution (O). Ax3-Bx4-Cx3.
- Hard solution (P). (D-F)-(E-D); Ax3-Bx4-Cx3.
- Go forward.
- Use RAKE; take DECORATIVE WRENCH, NIPPERS (Q).
- Use ACID for WEATHER VANE (R).
- Use PIPE; take PESTLE (S).
- Use WEATHER VANE; take 1/2 BAG TOKENS, STRONG ROPE (T).
- Go down.
- BONES on STRONG ROPE for ROPE LADDER.
- Use ROPE LADDER (U).
- Go down.
- Speak to characters; use DECORATIVE WRENCH (V); take CROSSBOW STRING, SEAL-BREAKER RECIPE (W).
- Take MORTAR; use NIPPERS (X) for HOP (Y); receive NOISEMAKER.
- Return to Tower Roof.
- Use NOISEMAKER (Z); take 2/2 BAG TOKENS, CARABINER and PHOENIX CLAW (A).
- Place 2/2 BAG TOKENS (B).
- Easy solution (C). (F-O)-(A-M)-(J-L)-(B-J)-(C-N)-(D-B)-(E-C)-(O-D)-(L-E)-(J-O)-(I-L).
- (H-I)-(M-P)-(L-M)-(O-J)-(G-H)-(P-O)-(M-P)-(B-M)-(O-L)-(P-O)-(M-G)-(L-P)-(C-M).
- (O-C)-(P-B)-(M-F)-(N-A).
- Hard solution (D). (A-R)-(L-Q)-(K-O)-(B-P)-(C-L)-(J-K)-(I-J)-(P-N)-(Q-M)-(D-A)-R-D)-(O-C).
- (G-B)-(H-P)-(F-O)-(E-I)-(P-E)-(M-F)-(N-G)-(O-H).
- Take THIN CHAIN, MAGICAL AMBER.
- Go down 2x.
- PESTLE, MORTAR, MAGICAL AMBER and PHOENIX CLAW on SEAL-BREAKER RECIPE for SEAL-BREAKING DUST.
- Use SEAL-BREAKING DUST; speak to character; take HAIRPIN (E).
- Go down.
- Use HAIRPIN (F); take PRUNERS, ARROW (G).
- Go forward.
- Place CROSSBOW STRING, ARROW; take STONE SWORD (H).
- Go down 2x.
- Place STONE SWORD; take DOOR RING (I).
- Use DOOR RING (J).
- Go forward.
- Speak to characters; receive LANA'S MAGIC WAND.
- Use LANA'S MAGIC WAND (K).
- Go forward.
Chapter 5: Forest
- Use RAMROD on shell; take TORN MAZE MAP, CORK (L).
- Use NAPKIN; take SICKLE, MAZE MAP PIECE (M).
- Use BOWL; take 1/2 GEARS, GLUE (N).
- MAZE MAP PIECE, GLUE on TORN MAZE MAP for MAZE MAP.
- Place MAZE MAP (O).
- Solution (P). L-R-L-Rx2-Fx4-Lx2-R (pick up key) D-Lx3-R-L-R-L-R (use key).
- Use BROKEN PENCIL (Q); take DYNAMITE STICK, 2/2 GEARS (R).
- Use CORK (S); take FLAT MEDALLION, SALTPETRE (T).
- Use FLAT MEDALLION (U); take MATCHES, CHAMPAGNE BOTTLE (V).
- Use SICKLE; take BABY TURTLE (W).
- Go down.
- Give BABY TURTLE (X); take 1/2 ANGEL HARPS, STRONG CORAL (Y).
- Place 2/2 GEARS; take HANDKERCHIEF (Z).
- Go forward.
- Use HANDKERCHIEF; take 2/2 ANGEL HARPS, HELMET (A).
- Go down.
- Place 2/2 ANGEL HARPS; take SAW, PLIERS (B).
- Go forward.
- Use PLIERS (C); take FUSE (D).
- SALTPETRE, FUSE on DYNAMITE STICK for DYNAMITE.
- Place DYNAMITE (E); use MATCHES.
- Go forward.
- Speak to character; take 1/2 TILE; use CARABINER, THIN CHAIN (F) for HOP (G); receive LION DECORATION.
- Place LION DECORATION (H); take FEATHER BROOM, PLIERS and 2/2 TILE (I).
- Place 2/2 TILE (J); take PLANKS, FILE (K).
- Use FILE on character's chains; speak to characters; receive LIST AND BOWL.
- Use STRONG CORAL; take DECK OF CARDS, BUTTERFLY SCALES (L).
- Use CHAMPAGNE BOTTLE (M); take BAG.
- Use HELMET; take JAR, WATER (N).
- Use SAW; take FISHING LINE, MAGIC SEED (O).
- BAG for POWDER, DRY LEAVES.
- WATER, MAGIC SEED, BUTTERFLY SCALES and DRY LEAVES on LIST AND BOWL for INGREDIENTS FOR LOREANT.
- Give INGREDIENTS FOR LOREANT (P).
- Easy solution (Q1-Q3). A-F; A-F; A-F.
- Hard solution (R1-R3). A-F; A-F; A-F.
- Use DECK OF CARDS; take BRUSH, 1/2 FLOWER INLAYS (S).
- Use POWDER (T).
- Solution. (1-7)-(5-2)-(3-8)-(4-5)-(5-8)-(6-7)-(7-8).
- Take THICK CLOTH, 2/2 FLOWER INLAYS.
- Place 2/2 FLOWER INLAYS (U).
- Go forward.
Chapter 6: Ethereal Gardens
- Take POT OF RESIN (V).
- Use JAR; take TORN MUSIC SHEET, HAMMER (W).
- Use FISHING LINE; open; take MUSIC SHEET PART, HOOK ON ROPE (X).
- MUSIC SHEET PART, BRUSH and POT OF RESIN on TORN MUSIC SHEET for MUSIC SHEET.
- Place MUSIC SHEET (Y).
- Easy solution (Z). A-B-C-D-E.
- Hard solution (Z). A-B-C-D-E; B-E-D-A-C.
- Take BOW, SHAVING BRUSH.
- Go down.
- Use BOW (A) for HOP (B); receive HEALING WATER.
- Give HEALING WATER (C); speak to character; take SIGNET RING from character.
- Go forward.
- Use SIGNET RING; take BRIDGE CRYSTAL (D).
- Place BRIDGE CRYSTAL (E).
- Go forward.
- Speak to character; take WIRE; use PRUNERS (F); take 1/2 PADDLES, RAKE (G).
- Use PLIERS for 2/2 PADDLES (H); use WIRE (I); take ROUGH BRUSH, KEY TEMPLATE (J).
- Place 2/2 PADDLES (K).
- Go forward.
- Use FEATHER BROOM (L).
- Easy solution (M).
- Hard solution (N).
- Take CRANK.
- Use CRANK (O); receive BROKEN HORN.
- Place PLANKS; take HAMMER, HORN PART (P).
- Use RAKE; take 1/2 GATE FLOWERS, MAGIC STONE (Q).
- Go down.
- MAGIC STONE, HORN PART on BROKEN HORN for HORN.
- Use HORN (R).
- Use HAMMER; take 1/3 TREE'S RUNES, BLINDING POWDER RECIPE (S).
- Use HOOK ON ROPE (T); take 2/3 TREE'S RUNES, POUCH (U).
- Use POUCH for GUNPOWDER (V).
- Use THICK CLOTH; take 3/3 TREE'S RUNES; use SHAVING BRUSH for POLLEN ON BRUSH (W).
- Go down.
- Place 3/3 TREE'S RUNES (X) for HOP (Y); receive EMPTY VESSEL.
- Use EMPTY VESSEL for WATER (Z).
- Go forward.
- Use WATER; take CRYSTAL EYE (A).
- Return to Ethereal Gardens Gate.
- Place CRYSTAL EYE; take POCKETKNIFE (B).
- Return to Ethereal Gardens.
- Use POCKETKNIFE; take PLATE (C).
- GUNPOWDER, POLLEN ON BRUSH and PLATE on BLINDING POWDER RECIPE for BLINDING POWDER.
- Use BLINDING POWDER (D).
- Easy solution (E).
- Hard solution (F).
- Speak to character.
- Uncover, take CRYSTAL INLAY (G).
- Place CRYSTAL INLAY; take BROKEN MAGIC SCEPTER, CHISEL (H).
- Go forward.
- HAMMER and CHISEL on KEY TEMPLATE for KEY.
- Use KEY; take COMPASS NEEDLE, 2/2 GATE FLOWERS (I).
- Place COMPASS NEEDLE; take CRYSTAL OF BALANCE (J).
- Go down.
- Place 2/2 GATE FLOWERS (K) for HOP (L); receive OIL CAN.
- Go forward.
- Use ROUGH BRUSH and OIL CAN (M); open; take SCEPTER TOP (N).
- Go down.
- CRYSTAL OF BALANCE and SCEPTER TOP on BROKEN MAGIC SCEPTER for MAGIC SCEPTER.
- Use MAGIC SCEPTER (O).
- Easy and Hard solutions. Solutions are random.
- Congratulations. You've completed playing Dark Romance: The Ethereal Gardens.
Created at: 2019-10-04